Free EBook Pro Android C++ with the NDK By Onur Cinar Download




Publisher: Apress; 1 edition (December 5, 2012)

Language: English

ISBN-10: 1430248270

ISBN-13: 978-1430248279

pages : 416



Description  :



Pro Android C++ with the NDK By Onur Cinar



Android is one of the major players in the mobile phone market. Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced tutorial and professional reference for today's more sophisticated app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run sophisticated native apps and better performing apps in general. Using a game app case study, this book explores tools for troubleshooting, debugging, analyzing memory issues, unit testing, unit test code coverage, performance measurement, on native applications, as well as integrating  the Android NDK toolchain into existing Autoconf, Makefile, CMake, or JAM based build systems. Pro Android C++ with the NDK also covers the following:

·       



    The Android platform, and getting up to speed with the Android NDK, and exploring the APIs that are provided in native space.

    An overview of Java Native Interface (JNI), and auto-generating JNI code through Simplified Wrapper and Interface Generator (SWIG).

    An introduction to Bionic API, native networking. native multithreading, and the C++ Standard Template Library (STL) support.

    Native graphics and sound using JNI Graphics, OpenGL ES, and OpenSL ES.

    Debugging and troubleshooting native applications using Logging, GNU Debugger (GDB), Eclipse Debugger, Valgrind, strace, and other tools.

    Profiling native code using GProf to identify performance bottlenecks, and NEON/SIMD optimization from an advanced perspective, with tips and recommendations.



What you’ll learn



    What is the Android platform, and getting up to speed with the Android NDK.

    Using the Eclipse IDE to streamline developing native applications

    How to use Java Native Interface (JNI) to connect native code to Java world.

    Auto-generate JNI code using Simplified Wrapper and Interface Generator (SWIG).

    Introduction to Bionic API

    Networking through POSIX sockets

    Developing multithreaded applications using POSIX Threads, and Java Threads.

    Debug through Logging, GNU Debugger (GDB), and Eclipse Debugger

    Analyze memory issues through Valgrind

    C++ Support and Standard Template Library STL

    Native Graphics through JNI Graphics and OpenGL ES

    Native Sound through OpenSL ES

    Profiling the native code using GProf to identify performance bottlenecks

    Optimize code using SIMD/NEON



Who this book is for



This book is for software professionals who are interested in leveraging the Android NDK to port their existing native-code app, such as C++, to the Android platform, as well as existing Android developers who are interested in improving their apps overall performance by utilizing native-code.



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2011 | ISBN-10: 0735651752 | PDF | 208 pages | 4,4 + 8,6 MB

Your CPU meter shows a problem. One core is running at 100 percent, but all the other cores are idle. Your application is CPU-bound, but you are using only a fraction of the computing power of your multicore system. Is there a way to get better performance? Free eBook A Parallel Programming with Microsoft Visual C++ PDF Download.

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A Guide to MATLAB Object-Oriented Programming is the first book to deliver broad coverage of the documented and undocumented object-oriented features of MATLAB®. Unlike the typical approach of other resources, this guide explains why each feature is important, demonstrates how each feature is used, and promotes an understanding of the interactions between features. Assuming an intermediate level of MATLAB programming knowledge, the book not only concentrates on MATLAB coding techniques but also discusses topics critical to general software development. It introduces fundamentals first before integrating these concepts into example applications. In the first section, the book discusses eight basic functions: constructor, subsref, subsasgn, display, struct, fieldnames, get, and set. Building on the previous section, it explores inheritance topics and presents the Class Wizard, a powerful MATLAB class generation tool. The final section delves into advanced strategies, including containers, static variables, and function fronts. With more than 20 years of experience designing and implementing object-oriented software, the expert author has developed an accessible and comprehensive book that aids readers in creating effective object-oriented software using MATLAB.



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Python for Software Design is a concise introduction to software design using the Python programming language. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. Some of the ideas students find most challenging, like recursion and object-oriented programming, are divided into a sequence of smaller steps and introduced over the course of several chapters. The focus is on the programming process, with special emphasis on debugging. The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practice each new concept. Exercise solutions and code examples are available from thinkpython.com, along with Swampy, a suite of Python programs that is used in some of the exercises.

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Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

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2011 | 816 Pages | ISBN: 0321750403 | EPUB + PDF | 74 MB + 22 MB



Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get.

As you build PhotoWheel, you’ll learn how to
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  • Master the basics of Objective-C, and learn about memory management with ARC
  • Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization
  • Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code
  • Create multitouch gestures and integrate Core Animation for a unique UI experience
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  • Add AirPrint, email, and AirPlay capabilities to your app
  • Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store
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The ultimate example of the generalist approach is of course the design and implementation of programming languages themselves. As problem solving tools go, it is hard to get more general than a programming language like C#. When designing new programming languages (or new versions of old programming languages), we think about common problems that are faced every day by real developers and figure out how to create a language which solves them in a general, aesthetically pleasing, and powerful way that is broadly applicable.
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C..se T..y 2/ed (7-2009) | PDF | 912 pages | ISBN: 0324782012 | 5.3Mb

Free eBook Data Structures Using C++ Download. Now in its second edition of this book, D.S. Malik brings his proven approach to C++ programming to the CS2 course. Clearly written with the student in mind, this text focuses on Data Structures and includes advanced topics in C++ such as Linked Lists and the Standard Template Library (STL).
The text features abundant visual diagrams, examples, and extended Programming Examples, all of which serve to illuminate difficult concepts. Complete programming code and clear display of syntax, explanation, and example are used throughout the text, and each chapter concludes with a robust exercise set.

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Free eBook C++ The Complete Reference By Herbert Schildt PDF Download. Best-selling genius Herb Schildt covers everything from keywords, syntax, and libraries, to advanced features such as overloading, inheritance, virtual functions, namespaces, templates, and RTTI--plus, a complete description of the Standard Template Library (STL). Free eBook C++: The Complete Reference By Herbert Schildt Download PDF.



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Free EBook Photoshop CS5 Bible (Bible (Wiley)) By Lisa DaNae Dayley and Brad Dayley Download




Author:  Lisa DaNae Dayley and Brad Dayley
Publisher: Wiley; 1 edition
Date: June 8, 2010
Format: pdf
Language: English
ISBN10:  0470584742
Page: 1096
ISBN13: 978-0470584743

Description  :

 Photoshop CS5 Bible (Bible (Wiley)) By  Lisa DaNae Dayley and Brad Dayley

The bestselling, comprehensive reference on Photoshop, fully updated to CS5.

Photoshop is the gold standard for image-editing programs and is used by professional photographers, graphic designers, and Web designers as well as hobbyists. More than 300,000 copies of this comprehensive reference have been sold in previous editions; this edition is fully updated to cover Photoshop CS5’s newest features and includes a 16-page full-color insert.

    * Photoshop is the industry standard for image-editing software used in both print and digital media, with more than four million users worldwide
    * This comprehensive guide covers beginning to advanced techniques, from learning your way around the windows and tools to working with Camera Raw images
    * Covers retouching, color correcting, manipulating, and combining images; working with the File Browser, histogram palette, Lens Blur, and the color replacement tool; customizable keyboard shortcuts; how to create cutting-edge special effects for digital or film-based images, and much more

This revised edition of Photoshop Bible is the reference tool that graphic designers, photographers, and Web designers will refer to many times over.

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Free EBook 3ds Max 2012 Bible By Kelly L. Murdock Download




Author: Kelly Murdock
Publisher: Wiley; 1 edition
Date: August 9, 2011
Format: pdf
Language: English
ISBN10:  1118022203
Page: 1312
ISBN13: 978-1118022207

Description  :

3ds Max 2012 Bible By Kelly L. Murdock

Updated version of the bestselling 3ds Max book on the market

3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application.Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras.

    * Loaded with expert advice, timesaving tips, and more than 150 step-by-step tutorials
    * Highlights the work of some of today's most cutting-edge 3D artists in a 16-page color insert
    * Includes a companion DVD with all examples from the book, including unique models and texture that you can customize
    * DVD also features 500 pages of extra content from previous editions of the 3ds Max Bible, including a set of Quick Start tutorials

If you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.

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Links - 1:- 3ds Max 2012 Bible By Kelly L. Murdock
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Java Programmers, Preprare for Microsoft's .NET initiative while enhancing your repertoire and marketability with C# for Java Progammers!
C# for Java Programmers will prepare readers for the .NET framework by building on what they already know about object-oriented languages and give them the means to maintain their flexibility and effectiveness in an un-certain marketplace. This book will compare and contrast the advantages and disadvantages of both Java and C# to allow programmers to make their own decisions regarding what each language is best used for.
Whatever your feelings are about Microsoft and its .NET initiative, there can be no denying that C# is here to stay. The C# language, a close cousin to Java, is a new object-oriented programming language (OOPL) designed to work within the .NET framework. It improves upon many of the vague or ill-defined areas of C++ that frequently lead programmers into trouble. C# is a strongly-typed, object-oriented language designed to give the optimum blend of simplicity, expressiveness, and performance.

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Free EBook Digital Design (3rd Edition) By M. Morris Mano Download




Author: M. Morris Mano

Publisher: Prentice Hall

Date: 2001-08-01

Format: pdf

Language: English

ISBN10:  0130621218

Page: 429

ISBN13: 9780130621214



Description  :



Digital Design (3rd Edition) By M. Morris Mano



This is a modern revision of the classic digital design textbook. The book teaches the basic tools for the design of digital circuits in a clear, easily accessible manner. New to This Edition: *Nine sections on Verilog Hardware Description Language (HDL) inserted in discrete sections, allowing the material to be covered or skipped as desired. The Verilog HDL presentation is at a suitable level for beginning students who are learning digital circuits for the first time. *Reorganized material on combinational circuits is now covered in a single chapter. *The emphasis in the sequential circuits chapters is now on design with D flip-flops instead of JK and SR flip-flops. *The material on memory and programmable logic is now consolidated in one chapter. *Chapter 8 consists mostly of new material and now covers digital design in the Register Transfer Level (P) FL), preparing the reader for more advanced design projects and further Verilog HDL studies. *A new section in Chapter 11 supplements the laboratory experiments with HDL experiments. These unable the reader to check the circuits designed in the laboratory by means of hardware components and/or by HDL simulation.* Text accompanied by Verilog simulator software-SynaptiCAD''s VeriLogger Pro evaluation version, a Verilog simulation environment that combines all of the features of a traditional Verilog simulator with a powerful graphical test vector generator. Fast model testing in VeriLogger Pro allows the reader to perform bottom-up testing of every model in a design. All of the HDL examples in the book can be found on the CD-ROM. *A Companion Website includes resources for instructors and students such as transparency masters of all figures in the book, all HDL code examples from the book, a Verilog tutorial, tutorials on using the VeriLogger Pro software, and more. It can be found at http://www.prenhall.com/mano



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